Hi Dick:My SDK system is undergoing reconstruction right now, so I have not tested this personally, but have you seen this procedure being used for annotation of TileProxy files? The difference is that the textures are contained in bgl files and not bmps. Each bgl contains 16x16 agn tiles"Some further details are discussed without much additional disclosure c'mon George One would think that there might be a cursor position indicator showing the custom landclass tile and file number equivalents on a status bar etc.
Perhaps George Davison might have some ideas on how one might better use available autogen tools with large FSX BGL format imagery files to locate areas of interest? Hope this info might be of some further help!
These work well with the Annotator. Lars Hoyer produced an improved Annotator for auto-placement of vegetation which performed very well. However, a very large BGLs is another matter. This approach would allow Microsoft to reuse code from FS9 to extract and index the BMPs prior to submission for rendering. One way to facilitate auto-AGN application, and reasonable manual application, of autogen would be to convert the large BGLs back to FS9 style photo tiles.
Given the better CPUs available TileProxy may even find that this route would be possible and eliminate the ancient mechanical disk access delays. Hi Gary,It depends how the scenery files have been named.
I do have a program but it knows only the filenames in the Horizon Generation-X scenery: George. That would help you know where you are in that big MB file at least within a 1. Unfortunately, either way the pain would be that one has to manually pan and count one's way over and down to get to a given tile for annotation purposes. I realize that part of ACES' putting things into larger FSX file size packages is to reduce file reads which otherwise kill performance, but what a shame in this instance Hi George:Thank you for your reply!
Thanks in advance for any further help and clarification you or others reading this! You may not believe this Gary, but even the producers of the photographic scenery don't operate on the bgls they have created. I'd even see some specialized use for the coordinates created with WGSprojected DEMs using Global Mapper's "Generate Contours" function, but one would want to further post-process and randomize the data point positions to get away from the "trees planted along a contour line" effect one otherwise would see.
You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Donate to our annual general fundraising goal. Why did I do this? I wanted to see if I can create AGN files based on shapefile footprints of buidlings.
So understanding the AGN format was the first step in that process. I have now made a small tool that can decompile a AGN file into a text file. My next step will be to make a compiler to do the reverse step. Then do the same with the regionalizations and theoretically you should have everything merged into one file - I think.
Like I said, I've never tried it, not sure if it'll work. I would make good backups first. Earth Simulations have a tool called MergES that does what you want. Its free, but you have to download ESI.
Just click the Gold globe labelled ESI. Sadly that utility does not work for me and many others. It does not merge the autogen as it states Old thread I know but you might want to take a look at these autogen compatibility files which solve lots of autogen issues with sceneries from different developers You shouldn't need this now if you're running P3D4. The sim can handle multiple autogen definitions now.
With prior versions of the sim you could use Arno Gerretsons Autogen Configuration Merge program, which is simple to use and achieved the same end result. ARM Computers web site has closed. I ran it as a free resource for many years, unfortunately as costs increased I was left with changing to a subscription site, asking for donations or closing. For personal reasons I chose the latter.
I was also aware than most of my site had been 'ripped off' by Flyaway Simulations so stuff can be obtained from them. If there is anything particular that you need I can still make it available directly from my master files. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy!
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