A completely new style of game. If playback doesn't begin shortly, try restarting your device. Now lift a block with wingardium leviosa and move it to this place. Go to the stairs, open the door with carpe retractum c , go upstairs and put out the fire. Now go to this point and use a bubotuber to destroy mushrooms. See our member submitted walkthroughs and guides for harry potter and the goblet of fire.
The best way to get rid of them is to lift a rock and drop it on the hole, which they are flying out. Now go in this direction, near mushrooms you will notice a dragon statue. Aqua eructo the fire to reveal mini shield six and so that you don't burn yourself when you climb up top. Watch out for vampyr mosps. If you enjoyed watching this video, please leave a like and subscribe! Harry, hermione and ron traveled by portkey to the quidditch world cup final. Fly through the hole in the wall and continue the course.
However, the walkthrough doesn't lead you. I used to enjoy them a lot as a kid. Grand theft auto iv cheats. For harry potter and the prisoner of azkaban on the gamecube, gamefaqs has 11 guides and walkthroughs. Go to see fred and george on the sixth. This time you will either be harry, hermione or ron. Use the submission form, or email them as attachments to [email protected] After harry finishes whining, get the fire pickup again and fly through the newly opened door.
And most important we have 2 other walkthroughs for harry potter and the prisoner of azkaban, read them all! There are a lot of new and interesting features this year brings to the table. You will get to attend the Muggle Studies class, taught by Professor Sikander.
So step back into the Wizarding World and enjoy your final year as a Hogwarts student. This section contains the detailed walkthrough for Become an Animagus Adventure.
The adventure consists of four parts and each of those will be covered in detail. Here you can find the Walkthrough for the Adventure to Become a Prefect. This one consists of four parts and it becomes available once you reach Chapter Twelve of Year Four.
Each of those parts is covered in detail, so you can find all the information you need. Here you can find the detailed walkthrough for the Halloween Feast Adventure. It is available for students of all years and it consists of four parts. Thankfully, Professor Dumbledore has summoned an expert from the Werewolf Capture Unit who has the necessary skills and experience to deal with the matter.
In this section, you can find the Walkthrough for The Weird Sisters adventure. Like most of the other ones, it consists of four parts during which you will meet and get to know the members of The Weird Sisters band.
So what are you waiting for? It is time to rock and roll the entire Wizarding World! Like the other ones, it also consists of four parts and you have a bit under four days to complete it. Every part will be covered in detail, and you will be able to assist Hagrid and Professor Kettleburn in retrieving all of the Magical Creatures that got loose.
Here you can find the detailed Walkthrough for The Christmas Holidays adventure. This one is available for the students of all years and like other it consists of four parts. Each of those parts will be covered in detail and all of the important choices and tasks will be explained. There are also some special surprises this adventure brings to the table.
Have you got what it takes to make Christmas at Hogwarts exciting, fun and festive? This section contains a detailed Walkthrough for Call to Knighthood Adventure. This one is available for the students of Year Five and above. During it, Sir Cadogan will send you on a series of trials to see if you are worthy of becoming a knight! Go on this magnificent journey and discover if you really got what it takes to earn this prestigious honor. Similar to the other ones, this one contains four parts, but unlike others is considerably longer.
Luckily, you have 4 days and 17 hours to complete it, which should be enough time. This adventure is available for students of Year 4 and above. This adventure is available for students of Year Three and above. During it, you will learn that the Frog Choir is recruiting two new members. Here you can find the extensive Walkthrough for Grand Pranksters Adventure. This mischievous adventure is available to students of Year Four and above and like many others, it consists of four parts.
Hop down and go to the hole. There is a well in front of you, and two high hedges with beans on top to the left and right. There is also a planter to your left and right with beans behind them. Go collect the goodies behind the planters. Now go clean out behind the well and go to the high hedge on the left. There is a hole there. Follow the trail of beans to the top. Dig the mound and the well will open. Follow the trail of beans on top and jump down.
Hop up onto the well and in. Follow the trail of beans hopping over roots. You will come out on top of the hedge on the right. Follow the trail of beans to the mound and dig.
A gate will open, A challenge shield will appear, and the spell will end. Take the shield and go through the door. You are now in a large room. Look up. There are rings of floating beans, a fire ball, a statue on the other side. Now look down. There are pumpkins. Jump down to the lower level.
Cast on the pumpkins to get some pasties. In the center of the room is a large pedestal with a walkway on top. There is also two dragon heads that are not flowing water. Cast on each head. A secret door opens and 4 Imps attack you. Beat the Imps then go into the room. Open the chest for some cakes.
Now go back to the start by climbing the planter steps up. Turn around and cast on the dragon statue in the center. The object here is to fly through the fire ball, land on the platform in front of the big statue and then left click to light the fire. This will turn the walkway so that you can cross. It is difficult, but you can get all the beans.
The challenge is not timed, so go for it. Once you light the Dragon Torch, the bridge will turn and you can get the challenge shield and exit. The next room is similar. It has a turning L shaped bridge and an upper and lower area. Jump down into the lower part. Now look up. See the cake under the L shaped bridge.
Now cast on the four outer pumpkins. You will see a spongify pad. Cast on the big pumpkin in the center. Take the card and then spongify back to the bridge. Now go into the statue room and cast on the statue. Fly through the door and down under the bridge and get the cake you saw earlier. Collect all the beans and pasties then fly through the fire ball land on the platform and light the fire.
The bridge will turn. Cross the bridge take the shield and save game. You are in a room with two armors and a Depulso symbol. Cast on the armors and then the symbol. A spongify will be revealed. You are facing another rabbit statue. First turn left and see the pumpkin.
Cast on the pumpkin and get the pasties. There is another pumpkin on the other side of the planter. Cast on it as well. Go to the right to the hole. Follow the trail of beans around to the next hole, but don't go in yet. Turn to the right and follow the trail behind the planter. Now from the first hole, go strait and hop over the hedge. There is a mound of dirt. Ignore it for now. Go to the left and there will be a rabbit hole on the left.
Eat the grass and go in to a secret room. There is grass clumps surrounding the room. Eat each of the grass clumps and get the goodies. Then go out and dig the mound of dirt. Turn right and go to the next mound and dig.
Now jump over the hedge and go to the second hole. Dig the mound. The spell ends. The alcove with the statue turns revealing a dragon statue. Fly following the trail to the ledge.
Go in. Turn right and see beans on the ledge. Walk towards then and when close flap twice to hop over to it. Then walk around the ledge and clear the beans. Now look back to the right.
There are three Dragon platforms. The object here is to light each one. Get all the goodies before you light the last torch. Each one opens a lock to extend a block for Hermione to climb onto. When the three are all lit, the spell will end and the statue will spin revealing an armor. Cast on the armor. It will spin revealing a hole that you can jump in. Jump in and go out. As you approach the center of the room, four Imps will attack. Defeat them, take the two cakes, then open the chest.
Now go out the open door and a platform will lift you back up. Climb the blocks. Take the shield and go out. In front of you is a combination lock. All you need to do is make all three match. There are four possible matches. Shield, black window, bean and blank. The former three open gates behind the lock and allow access to shield and chests.
Open them all and cast on locked door to go out. Enter the room. You will be introduced to a Bundimun. Cast on the Bundimun to stun it then jump onto it. It will throw you off and then give up a couple of pasties.
There is a cake at the end of the planter on the left. Save game and go through the door. There is a fountain in the middle of the room and four creature hedges around it. Go slowly towards the statue and a Bundimun will appear. Cast on the Bundimun and jump onto it. Take the pasties then cast on the statue. Work your way around the outer wall behind all the planters. Once you are back to Hermione, head to the rabbit hole. Don't dig the mound yet.
Hop up on a planter and then to the roof over the hole to get the cake. Now dig the mound. The spell ends and a shield is revealed as well as some beans. To your left is a snake hedge. Cast on it and take the beans then work your way around and cast on each of the hedges.
Go slowly. There are three more Bundimuns that will appear. Do the same as before. Now collect the shield and frog and go out. When you move into the next room, six Imps will attack. Defeat them and the fountains will give you some beans and a frog.
At the end of the room after the planters on each side are pumpkin pasties. Take them and go out. Cast on both cauldrons, then turn right and cast up on the symbol. This will reveal a spongify. Use it to go up into the room above. There is another combination lock.
Walk a little towards it and then turn around. Look up and cast on the dragon head for some cakes. Now turn around and look at the lock. There are three dragon heads on colored boards below the lock with three colored rings. You cast on a head to move the ring of the corresponding color. You have to more the rings so that the symbols corespond to the outer symbols. Once you have done all three combinations, take the goodies and the shield. Then jump back down where you were, save game and go out.
Follow the hedge maze around slowly taking out the Bundimuns that appear. There will be a cauldron on the way. You will come to where there is a chest. There are two Bundimuns there. Take them out and then open the chest.
There is a square on the ground that will turn into a spongify later. Then continue around the maze. There is a save game and then on the left is an Alohomora symbol on the hedge. Ignore it for now and continue on and take out the Bundimuns as you go. There is a frog at the end and a Depulso symbol. Ignore the symbol and go back to the symbol on the hedge.
Open the hedge and then cast on the rabbit. There is a hole just to the right. Eat the grass and go through. There is a rabbit hole. Follow the maze around until you find another rabbit hole. There is grass clumps surrounding the mound. Eat the grasses to get more goodies, then dig the mound. Note: There is an Alohomora symbol in this chamber but I couldn't figure out what it was for.
Go back around to the first hole, eat grass and go in. Dig the mound and the gates will open to allow Hermione to get to the chest and the spell will end. Go to the left and then right to the opening. Now go back to the Depulso symbol. Cast on it and then on the dragon statue. Turn around and get the cake. Then fly out and get the beans on the hedges and in the air. Then fly through through the fire ball and onto the dragon platform and light the fire and the spell will end.
This will reveal the spongify tile. Activate the spongify and get the final shield. All 10 challenge shields found. You earn a trip to the bean room. Once you exit the chamber the Quidditch Game movie will begin.
Then it is on to Anti-Dementor lessons. Harry will run this challenge alone. Follow Professor Lupin's instructions. Basically cast and hold until the ring is over the wand and then let go. That's it. It is simply a matter of timing. First there is a strength meter test. You have to cast three perfect Expecto Patronum to pass. You can continue to practice for a while if you wish.
Exit when you are ready. Down the hall on the left you will find a dresser a skull and an armor. Cast once on skull and twice each on the armor and dresser. Then cross the hall for a chest and a skull. Cast twice on the chest and once on the skull.
Then move on. In the next room you will find a skull on the left. Cast on it. Then go down the stairs and save game. There are three dressers towards the end of the room.
As you approach them a Dementor boggart will appear from the center dresser. Cast the spell just like you practiced and it will be defeated. Next the outer two dressers will produce two Dementors boggarts.
Again, do just as you practiced and you will defeat them quickly. A collector's card will appear but it will be a trap. Go for it. You will drop through a trap door and there will be three Dementors boggarts. Take them out quickly.
It appears that even if you cast perfect spells on all of them if you take too long, the first ones will regenerate. Once you are done, a cut scene will play where Ron will come running out mad.
He thinks that Crookshanks has killed Scabbers. Then Harry will come in. He heard that they are going to execute Buckbeak. Hermione remembers a book that might help in Buckbeak's appeal. Harry, Ron and Hermione will run this challenge. You are in the library. When you move forward, flying books will attack. Use the A and D buttons to avoid their attacks and cast on them as quickly as you can.
Sometimes it looks like there are no books but the characters keep casting. Look at the direction they are casting and go on the other side of the book shelves to that side. Cast on the missing book. There are three waves of books to knock down. Once the books are defeated, a globe will appear but ignore it for now. Go to the right and open the chest twice. Continue around the parameter. Take the frogs and go on to the Armor.
Cast three times on the Armor. Then turn left and cast twice on the chest. Now continue around to where you started. Move forward and cast on the globe. You will be lifted up and a table will raize. Drop onto the floating table. Another globe will appear. Cast on the next globe and you will go to the landing. Go to the left and open the chest then come back. The bookcase will make a stairway for Hermione to climb.
You will change to Hermione. Climb the bookcase stairs. Notice that there are two locks on the door. Both Ron and Hermione will have to cast to open the door.
Hold the cast until two spells are showing and then release. Hermione will go in and dismiss Ron and Harry. Go down the hall towards the save game. You will see a picture of a gargoyle on the left. Cast on the picture then on the revealed gargoyle to see secret door. Save game and move through the door. Around the corner are six Imps. Beat them and a gate will open for a dragon statue. Cast on the statue and fly it to the left and up to the fire ball then to the right to the doorway.
Then walk through the door and up to the fireplace on the left. Breathe the fire on the fireplace to reveal the room. This will end the spell. Move on down the hall and cast on the chest for some cakes. Then move on to the door. Go in and on through to the book. Hermione will take the book to Hagrid and then meet up with Harry and Ron outside the library.
Time for Charms class. Go and investigate. On the way a girl will explain that there are five cards to be gained for defeating the book. Just like the well and the Pixies outside, you have to cast combined spells to start each wave.
The book will come out and release a bunch of angry pages. If you wait for Hermione and Ron to cast then cast at the same pages they do, it will go fairly easily. If you cast on different pages then they do, you will complicate things.
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