This game rocks I miss this game New pirates of the carribean RPG. Music from this fine game. I just found a secret room with portraits of the game's designers. Has anyone ever beat this game? I think this game was more fun than oblivion even with all the glitches. Hey guys, Why are pirates called pirates? How to Level Up faster? How do you unlock the last locked character? Ask to borrow a bit more money, and deposit it again.
The total amount owed is only equal to the last loan you took out, so when you have as much gold as you want, just borrow a small amount and pay it back straight away. To get unlimited experience, have a good ship, guns and ammo I recommend a battleship with Culverines and Bombs , high accuracy, defense and cannon stats, and the 'quick repair' skill.
Attack Falaise de Fleur fort, and stay there, shooting it. Each time you are low on health, use quick repair. You'll quickly accumulate EXP, and the fort cannot be taken.
NOTE: This has to be done early in. In Oxbay look at the ocean and then look right. Start swimming right to the cave. Inisde is a legendary sword. It's hard to say what you can do to incite this glitch since the game is so random; however you can try and allow the English to be your enemies thus letting you attempt to capture Greenford. Cancel X. Would you recommend this Guide?
Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by Andrew Testa Version: 1. All rights reserved. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Walkthrough 7. Side Quests 8. Item List 9. Trade Secrets Plot Synopsis Credits Legal Disclaimer Did it almost make you want to buy the game? Or maybe it did? Well, if you are one of those people who thought the game would be as good as the movie, then I fell pity for you. Pirates of the Caribbean is rigged with glitches, spelling mistakes, and a weird gameplay.
It's not really an enjoyable experience - just be thankful the game's short. The ship battles are decent, at least. Enjoy the walkthrough, which will lead you through the game glitch free, hopefully. If you don't, your file might become corrupt. Only one hate message per day, please. That's the daily life of Nathaniel Hawk, the Captain of a small vessel called Victory. Hawk's currently located in Oxbay, and with his first mate settling down, he needs to find a way to spice things up! But Hawk will need more than Victory, much more, to reveal the lies that surround him.
Basically, you both fight with your swords - doing a little damage each hit. To make things interesting, you can block the enemies attack. However, you have to be in a block position, so you can't attack while you are there. You can also use a pistol - it's quick damage, but takes a bit to reload. With more party members, things get more interesting because you can use them as meat shields.
It's pretty slow, though. The most basic way to sink a persons ship is to shoot at it with your fire power. You can only shoot from three sides, though, and it's hard to maneveur your ship according to the enemy.
When you do line up, though, it's time to unload on'em. It will take quite a little while for you to reload after you fire. In addition, you can fire different items that have different effect. This skill is called "Grappling," and, unless you have the special ability, you have to line up parallel to another ship and hope you are close enough.
On the deck, you'll face a series of battles with your crew. In the end, though, you get all the cargo on the ship and the ship itself! Great way to make some quick money. You will often learn information of great value.
This allows you to use potions to recover health in critical situations. This will bring you a tidy profit even if you don't have a high Commerce skill. You can find valuable booty there, but you can also find your doom! Explore it all and you will be rewarded for your curiosity. You can collect this booty by sailing over it with your ship.
If you are successful, you get both the cargo and the ship, to do with as you please. It will also lower the price for hiring new crewmen in the tavern.
That is, of course, if you didn't get the lag like I did. Imagine that, lag in a console game. At any rate, choose the tutorial if you want to - it's useful if you are playing Pirates for the first time. I'll list the short tutorial anyway. Go over to the dresser next to the bed and take all the items in it. Transfer the items up to you and not down to the dresser. Before we talk to Malcom again, equip all the weapons by selecting the inventory in the menu.
With everything equipped, converse with Malcom. He'll have a little fencing tutorial for ya - it's pretty insightful. Try to fence with Malcom until you win and you will get a level up. After the fight, you can quiz Malcom on abilities and skills, but the big part comes when he states you have to deliver chocolate. We also need to buy a new spyglass. Here, buy a Common Spyglass from the merchant under the blue striped tent. So, that's one quest down.
Talk to Malcom again and follow him to the door. You'll have to press A to open it, reaching the town area. Choose the first option and follow your firstmate to Oxbay Store. Malcom will give you a little lesson on selling stuff if you like. Talk to the shopkeeper he's the guy with the funny hat and sell all of your chocolate and leather to him.
Back outside, follow Malcom to the tavern and hire as many crew members as you can - they are very important for manning a ship. Repair your ship since you obviously don't have enough money to buy a new one. After you leave the shop, Malcom will tell you that he is not coming with you on your journey. He will, however, give you some good pointers and tell you to buy Silk with money from a loan shark. Before we do that, however, raid the village houses for items.
Once done, head to the Loan Shark office. It's located left of the tavern on the middle of the town. Get as much money as you can from the dealer - you will make that back by selling goods.
From here, go to the shops and buy all the Silk you can get. Descend to the decks and enter your ship. It is an amazing coincidence that we have to go to Redmond Island because we need to sell stuff there anyway. Head directly north of Oxbay to reach Redmond. Well, maybe it's because it wasn't attacked.
Go up the stone steps passed the dock and enter the town through the gates. In the town, take the center of the three paths to the Governor's house. After Nathan tells of the French taking over Oxbay, they will most certainly let you inside. Walk up to Governor Bob hehe and tell him the bad news. He will try to take your ship, but Nate smoothly talks him out of it. Instead, you have to reenter Oxbay and see what the French are doing.
Well, at least the governor will reward you for your efforts. Fast travel back to the port and sail off to the world map. Choose to arrive at Far Beach via the "Sail To" menu. Travel north up the dirt path to reach the jungle.
A couple shaddy bad guys will reside here, and we can't kill them because of our low level. Instead of fighting them, head directly north, following the white line in the dirt, to the outskirts of Oxbay.
Run over to the entrance of Oxbay, which is guarded by two weak guards. Tell them whatever you like because they will still try to kill you. Try being the key word here. They go down pretty quickly, remember to mix swordplay, blocking, and shooting together for the perfect combination. Focus on one and then the other. Once they are slain, enter the town. Fast travel to the tavern and talk to the tavernkeeper about everything.
He will pretty much tell you everything, too. After the conversation, walk over to the French guy opposite the tavern counter. Bring on the drinks and pick the first option in the talk with the French guy. In the outskirts, wait until the man is a sizeable distance away from the troops before you speak to him. I talked to him at the fork in the road. Just choose the first option and you'll be fine.
But opt to kill the French officer when you can. He's drunk, and fairly easy to defeat. The two guards will come running over, but they are also easily disposed of.
Afterwards, you have a small dilemma; you can either tell the governor about everything new or go to the port and find this barque. We have to find the ship before we can choose, though. Take the right path back to the Jungle. Go passed the bad men - they WILL kill you at your current level - and follow the white line to the beach. Go down the dirt to the water and swim to the little boat. I decided to go straight for the gold instead of heading back to the governor; the French probably have tons of ships.
Choose to Moor at the port. A man will immediately talk to you, and he will tell you some good information for only five gold pieces. Pay him and choose the first option of the conversation consistently to find out bundles of stuff. After getting the information, fast travel to the tavern. Converse with the tavern keeper to learn that the Captain is in his room. Since this game only has one room, climb up the stairs next to the door and enter the Captain's room.
Choose the third option in the conversation and then follow it up with the first a few times - the Captain will hand over his papers and say that you can use the ship.
Good business there. Fast travel to the port and make your way to the docks. Before we enter the ship, though, we need to show the harbormaster your identification. Enter the house next to the dock it is the house with the palm tree next to it and choose the second option. The harbormaster will agree and tell you to leave. When you try to leave, Boon will arrive. Just choose the first of every conversation. Afterwards, go down the stairs and over to the end of the dock.
Time to play. Once there, enter the coast and destroy the barque ship. It will only take a couple shots to completely destroy it. Once you are done, enter Redmond. He seems almost undelighted that you sank the French's ammunition supply, and he sends you on another quest. Sadly, we have to sail back to Oxbay. The governor will also give you a decent reward before you leave. Fast travel back to the port, talk to Ewan and enter your ship!
Enter on the coast and use the menu to arrive at Greenford Port. Here, you'll have to fight a couple French troops, but others will help and make the battle really easy. Get behind the French troops while they are fighting your troops and backstab them. Use fast travel to the port and sail to Far Beach this time around. Follow the path up to the jungle, run passed the bandits to the outskirts, and take the long path to Oxbay. He'll say that Tobias is quiet and resides on the second floor.
Climb the stairs and talk to the man in the funny red hat. It ends with a few French troops rushing in on you. They are easy to defeat - just set yourself by the stairs and you'll only have to fight one at a time. After three are dead, the two will talk a little longer and then it's time to hide somewhere. Tobias recommends talking to the Shipyard person - and we should do just that. Try to fast travel there but your walking be interrupted. Kill the guards quickly with blocking and firing, then use fast travel again to reach the Shipyard.
The owner will gladly hide you, amazingly. He asks a favor afterwards, though. It seems he wants you to deliver a chest to Redmond.
That's a very easy task, considering we always need to report back to the governor, anyway. After this, Tobias will tell you to find another person in the tavern. Fast travel there and talk to Rabel, who is in the table closest to the stairs. Once the conversation is over, you'll be outside again. Go around the tavern to the right and meet up with Tobias. More talk and it's time to leave. Follow the two men who like identical to the port.
A French guard will stop you, but if you choose the first option of the conversation a couple times he'll bug off. At least until he sees you trying to leave - then he'll send the coast guard for ya. Follow the men to the docks and fight if you want. It's pretty easy experience because you can fight the guards one on one. Anyway, enter the boat and get ready for some sea battle!
The enemy ships are coming from the right so you'll want to stay along the coast. When they are behind you, pick up the pace by heading north of them. They won't be able to shoot you unless they turn, which will hamper there ability to catch up to you.
Just put on fast mode while your in a direction away from the French ships. Soon, you'll only see two red blimps on the radar and finally one. You don't really need to shoot at them - it's better if you just sail away. On the world map, head back to Redmond, which is north of Oxbay.
Exit the mansion and walk down the center road. A couple men will walk up to you mafia-like and ask for the chest. Don't try to fight them as they will kill you. Hand over the chest with the more passive options and they'll be off. Enter the tavern that they were hording and talk to the two people at the counter.
It seems that you know Danielle and you also have the hots for her. Oh brother! The three of you will be able to kill the soldiers - they are actually pretty easy to slice through. Danielle's right hand man, though, dies in the swordfight. Yes, even if you kill all the troops before the firstmate gets a chance to fight, he'll still keel over and die. In a couple seconds more troops will come. This time, without the aid of friends, you have to give up.
Sadly, at the jail you'll be in a cell. However, after chatting with Edgar and choosing the first conversation option several times, he'll set you free and give you back your weapons. Head down the corridor and take the first open door. Follow this hall through tons of open jail doors. Soon, you will reach two guards. Position yourself a little before the jail door so you only have to fight one at a time. After the battle, the governor himself will run in and apologize. Tell him that you want to take Edgar on as a gunner and he'll gladly give you the drunkard for money.
Back at the mansion, the governor tells you that Oxbay was already liberated, but he has another mission for you. Apparently, you have to find a traitor who switched sides. Back to the world map. Press the right joystick to find out where that is. The island is to the east. When you get there, head to the port and moor.
Walk up the beach and follow the path left to the town. When you first enter the town two people will be arguing. Choose the second option if you want Artois, a good navigator. If you do so, you'll have to fight one pirate, but that really isn't a big deal now. After the fight, Artois will join your party - you might want to remove him from the it for now.
Fast travel to the tavern and talk to the woman behind the counter. She won't budge on information, amazingly, even if you here her story. Sleep the night and leave the tavern - a pirate should walk up to you. Now, you can do this the good way by giving him gold, or the not-so-legit way by threatening him. Either way, you'll find out Rheims is at Isla Mulle. Back to the ship! Take the wooden gates to the outskirts of Costillas and follow the path to the fork. Take the right path and run down to the docks.
Moor at the port. Inside the town, it's time to use fast travel. At the tavern, talk to the keeper about Rheims. He'll feign nothing, so leave the bar altogether. Outside, you'll automatically meet up with a smuggler. Just choose the first options all the way through and you'll be taken to Machado. It seems Rheims left, but the leader won't allow you passage inside his house.
Exit the house and head down the street. Rheim's house is the one guarded by two big, ferocious pirates, obviously. The tavern is near here, in the middle square. Rest at the tavern and go back to Rheim's house. So the guards are still doing their job, eh? Take the right alley down the house until you see an unlock image. Apparently Nathaniel found a way to get inside! He'll automatically get a logbook and of course the two guards will hear you.
After you slice through them, exit the house and take the wooden gate outside. Here, you'll find four paths. Take the northeastern one viewing from the gate and follow it to the Jungle. Pass the smugglers, continuing to stay on the path, to the outskirts.
Walk a little while and a fork will come up. If you look to your right, you will see the town - enter it and set sail! Don't tell me why - it just seems like the right time to do it. With that in mind, sail to Oxbay port. Fast travel to the shipyard and confront the little bugger. He'll talk about the Black Pearl - and the guy at EB said this game didn't relate to the movie!
Fast travel to the ship and sail to Falaise de Fleur. Please, don't attack it, even if you are a suicidal - it's not fun dying. You can, however, look through your trusty spyglass and see the skeletons manning the ship! After the encounter, enter Falaise via the port. Trudge up the sand and steps to enter the town. Here, head north up the steps and you will see a house on your right. Enter it to find Henry Peat, the guy you were looking for.
He'll talk about the curse of the Black Pearl pretty bluntly. Exit the house and fast travel to the port. A man will offer you a pint of rum - accept and see what he has to say.
Afterwards, fast travel back to the port and enter your ship. If you can't then you'll have to spend the night at the tavern until morning. Talk to the governor about your failure, but he'll still pay you anyway. And, he'll go a step further and give you another mission. Ready the sails! On the next screen take the left path the first chance you get.
It will lead to the actual town. Here, fast travel to the Townhall and give the letter to the only guy in the room. After that, take your ship back to Redmond. He'll be happy and pay you, but he has another mission for you. This time, you have to track down some pirates and get an artifact back for the governor. Good stuff, I might say, especially the reward! Look for Douwesen on the map. When you enter the coast, travel to the enemy ship and destroy it. The ship is small and will go down fast.
Directly after that, you'll be on the coast and, thanks to the fact that you sank the boat in shallow water, your crew will be able to find the artifacts. Sail back to Redmond. He won't act upset that you couldn't get all his idols, but he won't act joyous that you got the other ninety-nine of them.
Silehard will send you on another mission, this time you have to escort a prisoner from Greenford to Redmond. Moor at Greenford port. Here, take the center path north until it forks. Take the right path and enter the prison to your right - it has the guards on either side. After entering, talk to the guy behind the desk to your left. He'll inform you that the prisoner has already escaped.
Oh well, the governor will tell you to find him another time. Choose to help him and talk to one of three men by the stake. I just chose to call them names and fight them - they were easy to slay. Afterwards, agree to see the man's house. Well, isn't that a coincidence! Danielle is back, and with possibly the only person on this rock that knows where Rheims is located!
Head in the opposite direction of Danielle and Vincent to reach Oxbay Canyon. Next, follow this path all the way back to Greenford. This game needs sprint or something, as it is a pretty long walk. At Greenford, journey to the port and sail off to Redmond.
He won't seem very excited when you state the good news that you found out where Rheims resides. In fact, he seems a little ticked off. Back at the world map, travel to Oxbay and moor at the Lighthouse.
Fast travel there and he'll tell you that Rheims is here. Oddly, he'll leave after that. Talk to Rheims - he's the guy nearest the door - and you'll agree to take him to his house.
At the outskirts, you'll have to kill three guys while Rheims is with Danielle. The three enemies are easy because they are far away. Use your gun to pick one or two off. In mano-y-mano, take the weaker one and finally the last one with a hack'n'block strategy. After the fight, head in the opposite direction of the way the bad guys came and follow the road to the next screen. In this area, follow the path to the intersection and veer right. Follow this path to another screen, where you'll want to take the path left the first chance you get.
Take this road to another screen, which is where Rheim's house resides. After the events unfold, we're back at the house. Pilfer the chest and leave.
Make your way back to the port using the directions above backwards. This will lead to the area with the church. In this area, head west and you will see the church. Once you enter the church, talk to the lone priest at the end of the big room. He wants a favor for a favor, amazingly. Priests have a mafia too, I guess. Back at the ship, sail to Conceicao. When you are within the gates, fast travel to the tavern and converse with the tavernkeeper.
He'll say that this Ferro person is the closest guy near the door. Talk to him and use your reputation to get the papers back.
Fast travel to the port and walk to your ship. Sail back to Isla Muelle. It will be closed in the night, and you'll have to sleep at the tavern. Anyway, at the church, you can blackmail the priest if you want a quick gold. You'll automatically get the stuff you need from the library in the blink of an eye, and then it's time to rock and roll. We're going back to Oxbay! Moor at the lighthouse. Follow this path to Oxbay Canyon. Here, go down the road about halfway until you come to the entrance of what looks to be a small town.
Walk inside and enter most left of the three houses. Converse with the red coat in this house - he'll tell you who to talk to. Enter the mine itself now, it's next to the house you were just in. Follow the mine's tunnel until you can veer left. Do so, and look for an African slave. If you threaten him or you can bribe him but that costs money , he'll tell you that Daniel went to Isla Muelle. That's all we need to know, so make your way back to the ship at the lighthouse.
Back to Isla Muelle. Leave the tavern and you'll be in a gang fight. The three men are cake - you can slice through them easily. After the fight, we'll have tons of dialogue with Danielle.
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