Released in and and discontinued in , the PlayStation 2 had a pretty long run. Even when the PlayStation 3 was released, the PlayStation 2 remained popular for a while. With the many amazing games it had during its lifespan, it is no wonder that gamers held onto their PS2s for a while- if not still to this day. Many of the popular games for the PS2 got remastered and remade for future consoles like Shadow of the Colossus, Okami , and Kingdom Hearts.
However, there are still games stuck for only the Playstation 2 that are worth looking at. Here are ten of them.
The Fatal Frame series has held up well as a Japanese horror series with its first three games starting on the PlayStation 2.
The first and second games were released on other consoles but the third is still only found on the PS2. If you like horror, the series is definitely worth checking out. The third game is unique in that you are not always in an old haunted area. You go to those areas in your dreams and wake up in the safety of your house.
However, the house slowly gets to be the scariest part of the game! Many would just say plainly that its the best game in the whole series. Flight combat games are not typically played for their story, but this game may surprise you on that front. It has compelling characters and well-executed themes of the reciprocal nature of violence. Dark Cloud's main character may look like a discount Link, but it served as a very well done and unique role-playing for its time.
What made it special was that it combined the mechanics of an RPG with elements of city-building games. In fact, at the time many thought that it could become a series that could be a rival of The Legend of Zelda series.
Unfortunately, Dark Cloud was sold sort in terms of any remasters or remakes. As protagonist Dean, players teamed up with various other characters, and used the ARM weapon system to combat foes.
Protagonist Jericho Cross was an outlaw on the verge of one of his biggest train robberies. Unfortunately, he targeted a train belonging to the Darkwatch, an order of monster hunters, and he released a powerful vampire lord.
Darkwatch featured solid FPS gameplay with horse riding shooter segments and some useful vampiric abilities, which were unavailable in missions set during the daytime, making the player rely on standard tactics. It had a great art style, and was originally planned as a series, but this never happened as the sequel was canned.
The Shin Megami Tensei series is popular in Japan, but has failed to make as big of an impact in the West. This is odd, as it was similar to Pokemon , in that you could tame and recruit enemies, selecting them to fight alongside you in battle.
This was achieved using a negotiation system in which you had to persuade a demon to fight for you. Some demons were easy to recruit, while others were far more difficult. These demons could also be fused together to create more powerful creatures. Shin Megami Tensei III: Nocturne had great presentation and the traditional turn-based combat was helped along by the unique demon-taming features and dark story. Dante from Devil May Cry even made a cameo appearance.
Perhaps it was the meticulously recreated map of London, the Snatch -style adult dialogue, or the photo-realistic visuals.
The Getaway was an entertaining, if often frustrating experience remember that hair-pulling laser security bit? Oh, good lord. A good story and decent delivery can make all the difference, and The Getaway , although certainly not Oscar-winning material, had a good, Cockney-laden crime story. Racing through the streets of London instead of the usual American cities was a breath of fresh air. Oh, and ignore the sequel, it was rubbish.
Primal starred Jennifer Tate, a girl who finds herself involved in a battle of chaos and order. Travelling through four different demonic dimensions, Jen and her partner, a gargoyle called Scree, fought all sorts of creatures. As she entered each realm, Jen gained the ability to transform into a demon representing that realm. These forms granted her various abilities, such as powerful attacks, long range strikes, and the ability to breathe underwater. Visually stunning for the time, Primal was a brilliantly polished game, and although the gameplay got a little bit repetitive, it was an enthralling adventure, and one that simply fell off the radar.
Torque is sent to Abbot State Penitentiary, which soon gets hit by an earthquake, unleashing all sorts of hellish creatures, which Torque has to deal with. The Suffering featured some great creature designs, not surprising as they were created by Stan Winston the make-up effects master behind Aliens , Terminator , and Jurassic Park.
Each creature personified a method of execution used on the prisoners of Abbot State over the years. There were some genuine scares to be had, and the mixture of shotgunning nasties and solving various puzzles worked well, all supported by a good story. Have you played Gears of War , Mass Effect , Uncharted , or any one of the myriad of cover-based shooters that saturate the market?
You probably have, but without Kill Switch , you may not have had the chance. You see, this relatively unknown third-person shooter from Namco is widely credited as creating, or at least popularizing the cover mechanic we now see so often. The game stars soldier Nick Bishop, who is remotely controlled by an operator elsewhere, and as the game progresses, Nick experiences flashbacks of repressed memories, leading to plot twists and a conspiracy.
It was a fairly bare bones, budget game, with minimal polish, but it played very well, and the cover system made it stand out, giving combat a big enough twist, and an enjoyable one at that. This is one of the biggest gaming mascot-type characters to fail to make it as big as it should have. The Sly series is a great cartoon stealth platformer, which has now been re-released on PS3 in HD form the original trilogy.
Initially developed by Infamous developer Sucker Punch, the game is a cult classic and successfully merged 3D platforming with stealth elements.
Each game, including this debut outing, saw the titular Raccoon thief pull off various heists and engage in boss battles. Sly could use the world to his advantage, shimmying up drainpipes, perching on vantage points, and hiding so he could execute stealth attacks. He also fought foes face to face, but this was a noisy option. The end result was a great example of 3D platforming that demonstrated the genre could be more flexible and varied than it usually was.
Whereas Second Sight had deeper characters and a more intriguing story, Psi-Ops had by far the more enjoyable combat and selection of psychic powers. As amnesiac solider Nick Scryer, you embarked on a series of missions to combat an evil regime, at the same time uncovering both your past and your forgotten psychic powers, such as telekinesis, pyrokinesis, mind control, and remote viewing.
These could be used at your discretion during your missions, and you were often allowed to experiment and tackle combat situations as you saw fit. The various powers were handled in a far more fluid and accessible way than Second Sight , particularly the telekinesis, which was very satisfying you could even pick up and throw your enemies. The game itself, being a more action-oriented third-person shooter, was a little more appealing to a larger audience. Despite this, it still failed to make major waves, and was never heard from again.
You played as a young school girl armed only with the Camera Obscura. This was a magical camera that could exorcise spirits, and it was your only defense against the supernatural. The fear you felt due to being so defenseless made this a very unnerving experience, and as the story was supposedly based on various real events, it only made it all the more effective at getting your heart going and wearing out the edge of your seat. Core Design was the team responsible for creating Tomb Raider , a game we all know, but it also dabbled in various other titles, including this very Tomb Raider -esque sci-fi outing.
Project Eden was a brilliant puzzler in the TR mold, only this time you had four different characters to control, each with their own unique skills. Team leader Carter could interrogate people and access high security doors, engineer Andre could repair machinery, Minoko was the hacker of the team, and Amber was a powerful cyborg, capable of surviving hostile environments. It never got much recognition on its release, which is a damn shame as Project Eden was arguably far more involving than Tomb Raider at the time, and the four-way split of characters would make for a great online multiplayer campaign today.
Although it made its debut on the GameCube, the title also arrived on the PlayStation 2, potentially opening up the bizarre adventure to a new, larger audience, but it failed to do so, and the title remains a polarizing cult classic.
It came out of nowhere, being a random video game of a year-old movie, but The Thing was surprisingly good. Instead of focusing on the actual events of the movie, the game took place a few days afterwards. A team of U. The game used an AI teammate system, giving player character Blake plenty of allies. These allies were made up of engineers, soldiers, and medics, and their skills were used to progress through the various locations. Eventually, Blake discovered the truth, and after battling an army of alien beasts using guns, flame throwers, and other methods, he located the alien ship and did battle with the big bad Thing itself, with the help of none other than MacReady.
After the murder of Julius Caesar, Agrippa returns to find his father implicated in the murder, and his mother sentenced to death. Agrippa is captured attempting to free his mother, and is sent to the Colosseum to participate in the gladiatorial games. Shadow of Rome was a game of two halves. The combat engine in the game was, as to be expected from a Capcom game, pretty solid, and the gladiatorial sections were challenging and satisfying.
Agrippa could use all sorts of vicious weapons, even the severed arms of his enemies, and the arena changed and featured various combat challenges to keep things interesting, including chariot races.
There were also sections for Agrippa outside of the arena. As protagonist Roan, you had to brave all sorts of procedurally generated dungeons fighting the forces of an evil genie in order to rebuild the world and its villages.
Once returned, villagers could then instruct Roan on the rebuilding of the area, and once a village was complete after meeting various requirements , you could proceed to the next village, advancing the quest. Dark Could used a weapon leveling system instead of the usual character leveling, and the more a weapon was used, the more powerful it could become.
These needed repairing after a lot of use, and custom weapons could be created. The second game, Dark Chronicle , expanded even more on the crafting and RTS nature of the series, but this first outing is where it all began. Arriving on the market several years before Guitar Hero and Rock Band , Gitaroo Man was a precursor of what was to come. The modes alternated as the song progressed, meaning players had to quickly change from attack to guard, and so on.
It was set to a backdrop of a fictional Russian invasion of the U. Instead, he packed assault rifles and Molotovs, and used guerilla tactics to take down the Red machine.
You infiltrated enemy bases, sabotaged supplies, and generally became a major thorn in the side of the invading army. All of this took place within an occupied New York. As you succeeded in your goals, you gained charisma. The more charisma you had, the more followers you could lead. You could tell these allies to follow, defend, and attack, which was simple squad commanding, but functional. Each chapter was made up of various missions, and your actions in one mission could affect events in another, with some actions weakening the Russian military presence in later missions.
It was a really well made and enjoyable title that was a nice departure from the Hitman formula the studio is famous for. Of course you have. The torso, arm, leg shapes, and every aspect of the face are controlled via a mix-and-match system, while general changes such as the height and weight are dependent on sliders.
Regardless of your stance on how it compares to the other entries in the Fallout franchise, you cannot doubt that Fallout 4 has one of the best character creation systems of any Fallout game, if not any Bethesda game. Like any good multiplayer mode, Comrades comes with a character creator that provides a variety of sliders and preset face and body options for players to create plenty of charming characters. Plus, gamers can select and customize clothing and hair with plenty of color options, including highlights.
Dragon Age: Inquisition sports a bevy of character creation options that allows gamers to create any number of unique faces. The game uses pre-made face parts and sliders to give players the freedom to create almost whatever Human, Elf, Dwarf, or Qunari they can imagine. And then they go five more miles to give players a ton of ethnicity choices, each with distinct sets of options that can be tweaked by a system not unlike the one featured in Black Desert Online.
There are tons of hairstyles to choose from when you first get started, along with two different variants for each of the races available in the game. You can be a plainsfolk Lalafell or a dunesfolk. There are highlander Hyurs and midlander Hyurs. But even the vanilla version of the game is pretty damn good.
The Sims 4 is basically a playground for you to create your favorite characters, be it from your personal life or even characters from your favorite franchises. Both male and female characters have access to some great hairstyles, along with a decent selection facial features and other distinguishing marks.
The best part about World is that how your character looks in the creator is exactly how they will look within the game world itself.
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