Rockman exe 3 black gameshark


















Please log in or create account to submit your link recommendations. AN alternate version of EXE3, with the usual card tactics and action rpg goodness. Do you think this review was helpful? Choose Yes No. About Legal Services Why us? Be sure to visit our social media pages! Hikari Senior sprite. Exploring the room might have seemed redundant and was cut from the final game to only go straight to the cutscene.

The Server Room has a similar situation, only there are no descriptions. Nothing can be interacted with. The layering is also incomplete as it seems Lan is on top of the platform when he is actually on the bottom. Other than that, the walls are all complete and exiting takes the player to the previous room.

As long as the cutscene is disabled, the room can be freely explored. The map is also visually complete, despite the fact that the entire room would not be seen. The Monitor Comp is another cutscene-exclusive map. It is also named despite the fact that cutscene maps don't have to be named since a name wouldn't normally be encountered. The room is complete and even has a description for the server. Other than that, the map is empty and the warp in the center takes the player to the telephone in Yai's house.

When L is pushed, the description for the Edu Comp comes up and Lan talks about giraffes. On the map list, this is also the last legitimate "Comp" on the list. The final boss, Alpha only has 2 different versions: regular and Omega. However, the game requires all enemies to have 4 versions, so WindBox enemies were added as filler.

Punk, normally an optional boss exclusive to the Blue version, has an Omega version programmed into the game despite not being able to be fought. All bosses have Omega versions which are unlocked in the game.

Since Punk is exclusive, he is not required to be fought. There are also 2 unused versions of Serenade for the same reason as Alpha. Only two versions exist and can be fought normally. An unused AI for Punk can be found in the game.

It has an attack that the normal Punk never uses, where he bounces off the sides off the field in a zigzag motion, similar to the AirHoc chip in the later games. The AI appears to be unfinished as Punk does not move on his own if you stand still, but he does react to your movements and attacks in a way that the normal Punk doesn't. The game has over different premade battlefields. However, only a handful of these are actually used. As with the past game, there are a lot of different battlefields which can be hacked into a battle.

When you go to Yoka Zoo for the first time for the school trip, and once you sleep in-game, and receive the e-mail from the dad don't read it yet , one can use the walk through walls code to walk through the room divider and leave the room. You can then walk through the emergency exit to enter the Zoo.

Once in, everything is as if Chisao has been kidnapped by the condor the animals are not in their cages, and the panda computer can be jacked into , though the animals are not scattered about the map like they are when the Chisao event is started, and there are no Zoo employees in sight.

And, when you press A in front of an empty cage, normally you'd get the "There's no animal in here, it's totally empty" dialog like you would if you did it during the actual event, but this time, nothing pops up. The panda and the panda comp have dialog however. Also, if you read dad's email in the Zoo itself and not your hotel room, the navi customizer tutorial doesn't open up upon reading. To remedy this, simply go back to your room and the tutorial will start, and gameplay will proceed normally.

This can also be used to access the secret undernet server in the lion shaped hot spring. You should deactivate the walk through walls code when you are told to meet in front of the zoo entrance as the event will not activate, and when you talk to someone, dialog comes up with Mr. Famous's picture with text that says "Show me what you got.

When you reach Yoka for the first time for the school trip, and are able to access the Zoo exhibits, one can use the walk through walls code to walk into the snake exhibit the little boy is standing in front of, and activate the quest that requires you to find the kid's missing camera by talking to the snake with the A button.

Check the gorilla sign, and then return to the snake and talk to it to return the camera and get a mod code as a reward. This can be activated with the elephant and its poop as well. If one uses the walk through walls code to walk through the barrcades that block the seaside hospital during the N1, they will find the hospital has no one in it, the vines from the tree of life on the 1st floor have grown to the ground like in the plantman mission , and the elevator can only go between floors 1 and 2.

Taking the emergency exit takes you to the basement. As Alpha had went berserk and devoured Navis and programs upon its creation, scientists were forced to seal Alpha to prevent further damage. It was revealed that Dr. Wily , head of WWW, was moving behind-the-scenes in Gospel, and had put them to the task of creating a copy Bass specifically for the resurrection. However, this time Wily didn't need a fake Bass because he tricked the true Bass into removing the final security measure on Alpha.

Seeing that, the duo fight Alpha. Being only personality data, he was only able to give Lan and MegaMan an encoded letter to be delivered to Lan's father , and also remarking on how well Lan and Hub had become great friends and brothers, before the Vision Burst within Alpha collapses. MegaMan was thought to be deleted, until Lan's father finally decoded the letter from his father, which contained MegaMan's backup data, and Tadashi Hikari's personality data.

Once again, the game introduces a few changes to the folder building system. This allows for a more balanced folder whilst allowing for amazingly powerful chips to be used. The Navi Customizer NaviCust for short is introduced in this game.

Instead of receiving PowerUps which are used to permanently upgrade the Buster , MegaMan now receives NaviCust pieces that grant him different abilities like the ever-useful Undershirt. Some parts of the plot also require the use of certain parts, like Press and Black Mind. This game is the only one in the series that uses Extra Codes and Color compatibilities, seeing that after MegaMan loses Styles in the following game , the codes and compatibilities are of no use afterwards and are hence scrapped.

Style Changes now serve a different function. Leveling up MegaMan's style no longer improves the damage of his charged Buster, but instead grants him special NaviCust pieces that can be used with the Style.

Some existing Styles are also given new innate abilities, like the Custom Style's ability to yield special chips when S-ranking viruses. Three new Styles are also introduced, with two of them being exclusive to either version.

However, MegaMan can now only hold one Style. Finishing off opponents while they are in the midst of attacking - also known as Countering - will now give Bug Frags. These are used in many areas - for trading, virus breeding, and for trading at the Bug Frag trader. This game also introduces the Number Lottery, where the player can input a certain number code to get an item.

Often these items would range from subchips to rare chips unobtainable through any other means. Both versions have identical plots, but distinct qualities unique to each game.



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